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What this section is for...

This is the place where you can find multimedia links, manga downloads and more!

  The three sub pages will be updated regularly.

  These sub pages include multimedia files.

  I hope none of you will steal any of this stuff but you can download them for free, just say thanks and that'll do!

  I warn you, do not watch too much Naruto a day otherwise you will get bad eyesight...nevermind that, watch as much as you like!!!

 

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Naruto-Arena!

This is dedicated to Naruto-Arena, the best Naruto games online there is!

It is a really good game if you like chess, or if you are like Shikamaru and enjoy strategy games.

Me, Langsta, and the sites co-founders Blag and Ben also play this game!

Add us if you want:

Langsta - Junyu

Blag - blag

Ben - junster333

 

Hints tips and other information

Info on Kabuto:
Kabuto is good as a support to most teams. He can remove defence (replacement techniques/50% reductions etc), remove chakra (only one, but it can be done often and very cheaply), heal himself (15 damage healed per round for 5 rounds - that's a total of 75% of his entire health!) and of course the replacement technique which comes as standard. There is a theory about a Sakura-Kabuto-Shizune team, where Sakura heals Shizune, Shizune heals Sakura and Kabuto heals himself...it can be hard to pull of though, but when it works its very frustrating for the opponent. Use him with area effect teams or high damaging characters to ensure all your attacks hit. Or, use him with chakra leech teams if you must.


How to get Kabuto in 4 easy steps:

1) Become a Genin (have a fight to get yourself on the ladder rank!!)
2) Complete "A Small Test" Mission
- this means you have to win 3 battles in a row with Naruto, Sakura and Sasuke. They don't have to be in the same team when you do it, although it may be quicker to do it this way (you can win three in a row with Naruto/Neji/Haku in your team, for example, and it will still count towards your mission) Once you've won three in a row with all three characters (Naruto, Sakura and Sasuke) you will have completed "A Small Test" You have to have completed "A Small Test" to access the "Survival Mission"
3) Become a Special Jounin (win lots of matches, and you'll soon get there!!)
4) Complete "Survival Mission"
- This asks you to win 10 battles with Naruto, Sakura and Sasuke *in the same team*. These wins do not have to be consecutive, they can be as spread out as you want. Just win ten with that team, from the moment you become Special Jounin, and you will have unlocked Kabuto

How to use Chouji effectively:

To use Chouji effectively, you really need to pair him with someone who can heal him. Without taking the pills, he deals quite pitiful damage, admittedly at cheap chakra costs. If you don't have Shizune unlocked, I would recommend you leave Chouji for later. The two combined, however, are an amazing team.

Pills, if all three are taken, increase Chouji's damage to 80 in one round for one Taijitsu (Partial Double Size Technique), or 80 with invulnerability, spread over two rounds, for one Bloodline (Meat Tank). These are insane damage/chakra ratios, and should be heavily exploited! Partial Double Size Technique has no cooldown, so you can easily wipe a team out with Chouji if you survive long enough...But like I say, you really need Shizune to heal you for 50 hp to survive as Chouji. Never forget that you can still take a pill the round after activating Meat Tank (you will be invulnerable to enemy damage, but you will still take the 20 pill damage).

If you insist on using Chouji without Shizune, then you can always use Sakura. She can negate the 20 damage if you have a Ninjitsu chakra to spare for the heal, and her move has no cooldown. It is a viable technique, just remember that it will take Sakura three rounds to do this for all three pills, whereas Shizune can do it in one (well, 50 hp in one round compared to Sakura's 60). The other benefit is the fact that Shizune uses random chakra, which is always good.

Unlocking the Sound Four:

I can't stress enough the benefits of resetting your account once you've completed The Fifth of the Sound Mission

It makes getting these pesky +5 streaks a lot easier, as you'll be fighting naturally weaker opponents (unless you come up against someone who has done the same as you and reset)

Anyway, the teams I used to get the Sound 4 are as follows:

Requirements: Sasuke's Quest for Power complete
                          At least rank
Genin

JIROUBU:

Ino
Chouji *
Shizune

Basic tactic here was to get Chouji pilled up and then heal him with Shizune, ensuring that the other team took the full damage with Ino.

Depending on who your opponents are, you will decide how quickly to feed Chouji the pills, when to use Meat Tank (remember you are invulnerable whilst rolling, and you can take a pill at this time also) and when to use the Partial Double Size Technique - that just comes from knowing the maximum damage they could inflict on you.  If it's likely that they could kill you (try to think of the chakra costs and how much chakra you think they have) then I wouldn't take the extra pill - for example, say you're fighting Sasuke, you've taken one pill, and you now have 80 health. Sakura has been taken over by Ino's mind technique, and Naruto hasn't activated Shadow Clones. Sasuke has Sharingan activated, and they used a cheap chakra cost move last round...as it stands, they won't be able to kill Chouji. It is likely that Sasuke has a blue chakra, and if you took another pill, he could kill you with Chidori. The best bet would be to either wait and see, or use Meat Tank to protect yourself from damage first (you can take a pill when this is active if you like).

If Chouji dies, you have a much harder job, which is why Shizune is there to heal him. Her 15 damage Hidden Needle technique can be a real help, as can her poison. Ino's Mind Body Disturbance Technique and Mind Transferral Technique both prevent the opponents from attacking or defending - use them wisely, and Chouji will eventually end up dealing a guaranteed 80 damage per hit with Partial Double Size Technique, all for one measly Taijitsu chakra (if Ino has used a Genjutsu move, the opponent can't defend, even if they already had a 50% damage reduction!) This can be really helpful!


KIDOUMARU:

Kiba
Neji*
Kankuro
This was a great team for me! I won 5 in a row easily and continued winning to get a +7 streak. Use Kiba's Dynamic Air Marking as soon as possible and Kankuro's Puppet Preparation. Afterwards, use Kiba's Double Headed Wolf attack on ALL THREE opponents. Use Garouga to finish one of theirs off in the next round. Use Kankuro's 60 Damage attack when you know you can kill one of theirs off, otherwise, use his Poison Bomb (Note: use this when you have the chance as it does a colossal 40 DAMAGE over 4 rounds, and best of all, it can't be evaded once in effect! Use this with Double Headed Wolf for Definite kills! As you have realised, I haven't mentioned Neji. This is because I didn't have to use him at all for most of the matches. You can use his 15 damage area attack to finish off all three opponents at the same time if in the right circumstances, and his chakra destroying attack is handy if you don't have the right chakra and you don't want to be attacked next turn OR if you don't want them blocking your attacks next turn. You can also finish some off using is 40 damage attack that is spread over 2 rounds.

 

Requirements: Sasuke's Quest for Power complete
                      At least rank
Chuunin
TAYUYA

Shikamaru *
TenTen
Temari *

Now this team I definitely remember. By far one of the easiest teams to use, this is an amazing combination.

If you are patient enough, or use Temari's Dust Shield and build up some chakra, or some damn fool tries to stun YOU and doesn't finish you off...you can pull of the following:

Shikamaru: 2-round stun (1 white, 1 red)
TenTen: 30 damage (1 green, 1 random)
Temari: 35 damage (1 blue, 2 randoms)

(all their team = 65 damage taken, 35hp)

Then, either TenTen's 30damage or Temari's 25 damage (1 blue, 1 random)...

(all their team = 5hp or 10hp)

Then use TenTen's stun-move for 5 damage, which will either kill them all or allow you to kill them next round. Nice!

However, this team is reliant on good Chakra, so if you face a Chakra-Drain team you may have to bank on getting lucky some rounds...which can bugger things up. Against another stun team, remember this rule: if an enemy Shikamaru is Shadowbinding your team, using Shadowbind or TenTen's Trap against *him* will remove the Shadowbind from your team - but never forget that this can happen to you too!

SAKON


Kabuto/Kidoumaru/Shizune
Kiba*
Kankuro*

-You can use any of the above three combinations.

Kiba's Double-Headed Wolf Technique is amazing. Make sure that when you have the chance, you use it on all three players; not only will that do masses of damage over three rounds, it also allows Garouga to deal 60 damage, heals you for 15 health spread over three rounds, and makes you invulnerable. In Short, Kiba is way imbalanced! Still, Dynamic Air Marking takes two random chakras, so it can be a pain to get it to work, plus people will target Kiba because they know he's so good!

Kankuro is also very good. He requires the Puppet Preparation to use his moves, but his moves are quite something - for three random chakra (a steep price, but one you can afford if you get unlucky otherwise) he can deal 60 damage to one opponent. For two randoms, he can deal 40 damage to the whole enemy team spread over four rounds with his poison. Once the target has been poisoned, they cannot avoid taking the ten damage each round - sometimes people will waste a Replacement Technique trying to stop themselves from taking the damage - leaving them without that particular defence for another few rounds!

Ok, so which of the three to choose? Here are the pro's and con's of each:

Kabuto
Very cheap chakra cost (one blue to deal 15 damage and take away a chakra from the other team), he can heal himself 15hp each round for 5 rounds (75hp in total!!), and his Temple of Nirvana technique is awesome (disables any defence for 5 rounds). Uses whites and blues, which Kiba doesn't need. Drawback is that it's hard to play as Kabuto - he's only really useful in a supporting role. This doesn't mean he's not very good though - I can't explain how helpful Temple of Nirvana can be to Kiba and Kankuro!

Kidoumaru
Can deal 50 damage in one hit with his Golden Arrow (one blue, one red) which goes well with Kiba and Kankuro's large damaging moves. Or he can deal 50 damage to the whole team over 5 rounds (again, one blue, one red). Combined with Kiba and Kankuro's moves, this is especially potent. He also has a trap move which lasts 2 rounds for one red and one random. Drawback is that he needs reds for all of his moves, and Kiba needs a red for his best move (Double Headed Wolf)

Shizune
She uses only random chakras just like Kankuro, which means you can stockpile reds and greens for Kiba. Her two damaging moves cost one chakra each, and either deal 15 damage to a single opponent, or does the same as Kankuro's poison, just 30 damage to a single opponent instead. Her 15 damage move has no cooldown, the poison has a cooldown of one, and can't be used against whoever you just poisoned. She can heal for 50hp with three random chakras on a 2-round cooldown, which is always nice too. My personal favourite (two poisons together deal an undefendable 70 damage to one opponent!) and her only drawback is the fact that she doesn't deal much damage with her Hidden Needle...it's not bad for one random chakra, however!

So really, take your pick!
 

Unlocking Kimimaru:

Requirements: The Fifth of the Sound completed
                      At least rank
Special Jounin

Shino
Gaara *
Rock Lee *

People often complain that Gaara and Rock Lee are a crap combination; they both have OHKO potential, but no one can ever seem to pick a good partner for them. However, I found Shino went really well with this team, and it actually made them really good. Plus he uses reds, and once you get a female bug on all three, he can attack for 10 damage with one red to each person and leach one chakra off each, so Chakra isn't even a problem
Also, use Gaara's Sand Armour straight after trapping an opponent if you can't kill them the next turn, to ensure that he can still kill and not be killed!
Both of Shino's good moves uses reds, so no problem there, Gaara's Desert Coffin removes defence. That means Rock Lee's Gated Lotus will hit for 120 damage regardless of 50% damage reductions.

As for the Chakra cost, use Shino's chakra leach on 2-3 of theirs. THIS IS ESSENTIAL! If you waste opportunities, this team will always be bad - which is why so many people complain! I reckon you should use Gaara as your main attacker - and use Desert Coffin whenever you have the chance. Along with Shino's chakra leach, you can kill off their team members very quickly. I advise you to trap the most dangerous person on their team first and go from there. 

You will leave your opponent unable to do anything because of Shino's Chakra Leach and you will always have Ninjitsu chakra for Gaara's killer move, the Desert Graveyard!

Use Shino's chakra leach every other turn and use Rock Lee's Drunken Fist on people. It is really good as it deals 45 damage to an opponent over three rounds and offers a 50% damage reduction to Rock Lee for 2 rounds! Don't forget you can pull off three Gates Opening; the first will take you to 20 hp, the second will take you to 4 hp, and the last one will leave you with 1 hp - but once you've killed one guy with it, you may be able to keep trapping the other team members. In some cases you'll get an extra green to use as well after activating the Gate - leaving you able to kill two enemies from one Gate!!
Always remember to check that the opponent hasn't poisoned you or used a defence removal technique as well, or Lee could die immediately after opening the Gate...and remember, Gates doesn't take 80 hp, it takes 80% of your current hp

Unlocking the four teamleaders!!!

KAKASHI

To unlock the mission that gets you Kakashi, you first have to complete Team of Kakashi...the best way I found of doing this was to just use Naruto/Sakura/Sasuke combo...its the simplest one to use, and the team is pretty good, chakra-use wise. Decent all-round, so there's no need to fiddle around with it

Remember, Rasengan THEN Chidori is a killer, as the player is stunned, and then takes Chidori next round and (if there's no defence) dies immediately. Of course, you could use both in the same round, but try not to use them the other way around if you can. Rasengan and KO Punch are a powerful stunning combo, and all characters can deal damage relatively cheaply. The only problem with this team is the set-up moves (Kage-Bunshin/Sharingan, and Sakura's to a lesser extent). But more often than not, you'll have enough chakra to manage - and a whole team 50% damage reduction is always great!!

Again, in the next mission you have to use Team 7, so just keep trying until you've beat 50 sound nins (Sound 4, Kimimaru, Kabuto)

Good luck!

KURENAI

Again, you first have to complete Team of Kurenai to move forwards. Use Team 8 as they are as they are an awesome team (I won 6 times in a row with them!)! If not, use the below teams:

For Shino and Hinata, team them up with Jiroubu. Yes, I know that Chakra-Leech teams are VERY cheap, but that doesn't negate the fact that they're well good! Especially now that Jiroubu has got boosted again, you can literally tear teams to pieces with the right chakra - which, courtesy of the leechers, you shouldn't find difficult to come by

Always concentrate on Shino's leech - three chakra taken for one random is an amazing cost:effect ratio - and Jiroubu's leech when you have the spare chakra (defense is always nice), Hinata's move only DESTROYS chakra, but at two per round for two rounds, this can be very potent; use her's, then Shino's moves, one after the other - each have a one round cooldown, and when the bugs are set up right, you can leave the opponent consistently unable to make a move! Don't forget to use Jiroubu for attacking if you get the chance too :)

As for Kiba, this team works out perfectly, and all you need is one white, two reds and about six randoms.

The tactic is; Temple of Nirvana with Kabuto, which prevents defence. Set up Kiba's Dynamic Air Marking at some point on all three people (either before Temple if you can, or if need be, once its been used). Then the two moves that will kill your opponents; Double Headed Wolf (60 damage to everyone over 3 rounds, which, thanks to Kabuto's Temple, is unavoidable), and Kimimaru's Dance of the Seedling Fern (again, an unavoidable AoE damage - this time for 40)

If you can pull that off, you've won, hands down, except where healing is used, of course. That's where the other moves come in, for finishing off annoying healers. Kiba is invulnerable, remember, so if you've played this team right, you should easily gain the victory, unless someone's removed Kiba's defence (Hidden Mist/Temple of Nirvana etc) - basically, with a few minor exceptions, this team is guaranteed a win if you can pull of the above sequence of moves.

 


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